Dev C++ 5.4 2 Download Rating: 3,5/5 3112 reviews

Dev-C is a Shareware software in the category Internet developed by Dev-C beta release (4.9.9.2). It was checked for updates 1,916 times by the users of our client application UpdateStar during the last month. The latest version of Dev-C is 5.11, released on.

  • 106 rows  They do not include the Git database folder '.git'. Setup releases contains Dev-C.
  • May 01, 2013  Dev-C 5.4.2, 5.4.3 RC8 released Time for more fixes for the 5.4 series. The main additions include the ability to delete the current line (Ctrl+D by default), the ability to select the current line by triple clicking, and support for silent installation ( since the 2013-05-26 repack ).
  • Dev c 5.4.2 free download. Qmmp This program is an audio-player, written with the help of the Qt library. The user interface is simi.
It's time for a new series, 5.4 this time. The biggest changes are the inclusion of TDM-GCC 4.7.1 (you can still download the old 4.6.1 one from SourceForge), drastically reduced startup time, and improved code completion. Oh, and F3 is back.
Changes - Version 5.4.0 - 14 Februari 2013
  • The console pauser will now provide more detailed information when it decides not to work.
  • Startup time has been reduced by an order of magnitude.
  • The class browser now redraws at least numvisibleitems times faster.
  • 'Search Again' (F3) is back from the dead.
  • The toolbars now do not get cut off on restart after about the 800th horizontal pixel.
  • The tip of the day form now does not show up anymore when opening files (again).
  • Gutter auto sizing now takes folding into account.
  • Files that aren't highlighted are now loaded much faster.
  • Added a few hardcoded labels to the lang tables.
  • Reworked the Window List form.
  • Fixed some set management issues in the Compiler Options form.
  • Slightly reduced compilation overhead of the IDE shell around GCC.
  • Reduced memory usage.
  • Exporting editors to HTML now provides a perfect copy of the color scheme.
  • Fixed a memory leak in the Tools window.
  • Updated Chinese, Chinese (TW) and Japanese translations.
  • Added an example save file name to Editor Options >> Autosave.
  • More bug fixes and feature additions here and there.
  • One can now refresh the current cache contents.
  • Improved array evaluating under mouse when debugging.
  • Fixed a bug that emerged in code folding and improved its performance thanks to that.
  • Redesigned the code tooltip and code completion: they now support (M)I and multiple levels of parent->member structures.
  • The class browser now supports multiple inheritance.
  • Many more bugfixes here and there.

Important noticesDev C++ 5.4 2 Download
  • For ultimate portable programming, please keep using devcppPortable.exe located in the installation folder of the portable version. This launcher will tell Dev-C++ to save its configuration files in the same folder as the executable.
  • If you're getting 'Unsupported compression method' errors when extracting the portable version, please update your archiving program. The archive uses LMZA2 compression, which was added to WinRAR 3.91 and 7zip 9.04 somwhere in 2009. The latter is just as free as Dev-C++, so nothing is holding you back to extract it.

Download
  • The setup which includes MinGW32 4.7.2 can be downloaded here (25MB).
  • The setup which includes TDM-GCC x64 4.7.1 can be downloaded here (44MB).
  • The setup which does not include a compiler can be downloaded here (2MB).
  • The portable version which includes MinGW32 4.7.2 can be downloaded here (17MB).
  • The portable version which includes TDM-GCC x64 4.7.1 can be downloaded here (32MB).
  • The portable version which does not include a compiler can be downloaded here (2MB).
  • Separate compilers can be downloaded here.
  • Lastly, the source code can be found here (1MB).

All editions can run on 32-bit Windows.
All Dev-C++ editions can be updated using the No Compiler setups/zips.
Release Candidate 1 of the next version
The 5.4.1 RC1 update can be found here. Its source code can be found here.
Changes - Version 5.4.1 RC1 - 23 Februari 2013
  • When accidentally clearing the code completion list, one is now given a second wind before the list is hidden.
  • Fixed an out of bounds error in the code completion code.
  • Fixed an error that caused crashes in Compiler Options >> Settings under Windows 2000 (and older).
  • Typedef structs now get formatted as 'struct Foo' instead of 'structFoo' in mouseover hints.
  • The debugger now preserves the current working directory when running programs.
  • Redesigned the compiler output formatter code, which now uses half the amount of code.
  • The mouseover tooltip now shows scope information too.

Choosing between 32bit and 64bit
  • The 64bit compiler will fully work op 32bit computers.
  • The 64bit compiler can do everything the 32bit compiler can, including creating 32bit executables.
  • The 64bit compiler can do stuff the 32bit compiler can't, like creating 64bit executables. It also comes with a lot more headers and libraries.
  • There is no single reason to download the 32bit version except for maybe file size, marginally longer compiling time, or in case you have to use that specific compiler for any reason (regression problems for example).
Compiling for 32bit using TDM-GCC x64
  • To force 32bit on all new projects and non-project compiles, go to Tools >> Compiler Options and select the 'TDM-GCC 32bit' profile. This profile will use the -m32 flag and use lib32 by default.
  • To force 32bit on already created projects, go to Project >> Project Options >> Compiler and select the 'TDM-GCC 32bit' compiler profile.

How to Install Dev-C++ and the GLUT Libraries
for Compiling OpenGL Programs with ANSI C

(version of July 16, 2009)

These notes explain how to compile programs written in ANSI C with OpenGL and GLUT using the Dev-C++ compiler.

Bloodshed Dev-C++ is a free C++ compiler and development environment for Windows operating systems. Like most C++ compilers, it also can be used to compile ANSI C. By installing the GLUT header and library files, it can be used to write programs that use OpenGL. This is needed to run programs for Edward Angel's textbook, Interactive Computer Graphics 5th edition and possibly other computer graphics texts.

These notes do not explain how to compile OpenGL with C++ . The 6th edition of Angel's book uses C++ which will not work with these notes.

These instructions have been tested on a small variety of Windows 2000 and Windows XP systems. These systems come with the files needed for OpenGL, but not the files needed for GLUT.

Dev-C++ does not work well with Microsoft's Vista. The problem, and a possible fix, is discussed here: http://aresio.blogspot.com/2007/06/vista-and-dev-cpp.html but I have not tested this information.

I. Download Dev-C++ from http://www.bloodshed.net/dev/devcpp.html and install it.

Details:

Get Dev-C++ 5.0 beta 9.2 (4.9.9.2) (9.0 MB) with Mingw/GCC 3.4.2 Although this is a 'beta' version, it works perfectly fine. Click on SourceForge to go to a list of download sites and pick one. The file will be something like devcpp4.9.9.2_setup.exe. Save this file in a place like C:Temp.

When the download is complete, click on the 'open' button to start the installation process. (Or go to C:Temp andDouble click on devcpp4.9.9.2_setup.exe). You will see a few screens that ask you to pick a language (English) and to agree to the license terms. Choose a 'typical' installation.

Accept the suggested destination for the installation:

Many subdirectories and files are extracted to the destintion:

Answer 'yes' when it asks if you wish to install Dev-cpp for all users. Note: if the installation fails, re-install and try 'no' for this.

A screen says the installation is complete:

Keep the check mark in the box. Click on 'Finish'. A first-time configuration screen appears:

Pick 'English' and 'New Look'. In the next several screens, hit 'Yes' for its suggestions.

Eventually you are done. Click 'OK'.

II. DEV-C++ starts up. Try out the installation with a simple C program.

Details:

The program starts up automatically.

Click File/New/Project. Pick a name for the project (such as 'myProject'). Click 'C Project'. Click on 'Empty Project'. Click 'OK'.

In 'Create New Project', click 'save' (later on you will probably want to create separate subdirectories for your various projects.).

Click 'File/New/Source File' and in 'Add source file to current project' click 'Yes'. You now get a screen where you can edit the source file.

Type in a simple C program, as below. Now click 'File/Save As' and save the file as 'hello.c' (or other name.) Important: be sure that the file extension is .c. With any other extension (such as the suggested .cpp) you will have problems compiling.

Now click 'Execute/Compile and Run'

The program will (hopefully) compile, run, and write its output to a DOS window. If you have the system('pause') statement in your program, the output will stay in the window until you hit a key. Another way to run the program (after it has been compiled) is to start a DOS window outside of the Dev-Cpp system, then navigate to the subdirectory that holds your project, and type hello.exe.

At this point, the compiler and development environment has been installed. You should find Dev-C++ listed under 'Programs' on the 'Start' menu and will now be able to write, compile, and run C (and C++) programs. You will have include files, libraries, and dll's for OpenGL (and all other standard packages) but not GLUT. GLUT manages the windows and other user interface components needed for OpenGL programming, and needs to be separately installed.

If you do not need GLUT , you can quit now.

III. Download and install GLUT

To run OpenGL with GLUT (which is what the programs in Angel's book use), you need to get three files and place each file in its proper directory. All the files you need (and more) are contained in one zip file.

Details:

Download GLUT files from http://chortle.ccsu.edu/Bloodshed/glutming.zip Download the file glutming.zip Save the zip file in some convenient location (perhaps C:temp).

Double click on glutming.zip (or otherwise unzip it). You will see the files that are in the zip archive. (Your un-zipping program will probably be diferent than the one shown here, but should work about the same.)

Click on 'Extract' to extract all the subdirectories and files. Pick some convenient directory to extract them to (perhaps C:tempglutming). You only need three files, but extract all of them anyway.

Only three of the files in the various subdirectories are needed. Each of the three files should be put in a subdirectory with other files of its type. Use Explorer to move the files to where they are needed.

Note: If you only see some of these files listed in Explorer, click on 'View/Options/View' and then select the radio button 'Show all Files'.

glut.h -- copy this file to C:Dev-CppincludeGL

Copy from your 'unzipped' subdirectories (wherever they are):

To here:

libglut32.a -- copy this file from your unzipped directories to C:Dev-Cpplib

There may be a newer version of this file there, already. Replace that version with the one you unzipped (if you keep the newer version your programs will not link correctly.)

C:Dev-CppBin.libgccmingw323.4.2.mingw32binld.exe: cannot open output file Project1.exe: Permission deniedcollect2: ld returned 1 exit statusThis line here is the computer saying it does not have permission to work withthe specified directory. Dev c++ how to save as exe file.

Copy from your 'unzipped' subdirectories:

To here:

glut32.dll -- move this file to C:WINNTSystem32, or similar location.

The location for this file depends on your operating system. The directory where it goes is the directory that holds the dynamic load libraries (*.dll). An easy way to find where it should go is to look for glu32.dll (use 'Search' from the start menu).

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The directory to use should also have the files glu32.dll and opengl32.dll. These should have come with your operating system.

IV. Test Dev-cpp with GLUT

The essential step in compiling and running a C program that contains OpenGL and GLUT functions is to tell the linker where the libraries are. This is done by clicking Project/Project Options/Parameters/Add Library or Options and then navigating to the libraries you need to include: libopengl32.a, libglu32.a, and libglut32.a. The libraries should be added in that order.

Details:

a. Create a subdirectory for a project. Do this first, before you start Dev-Cpp. Create a new subdirectory with 'Explorer' by clicking 'File/New/Folder'.

For example, create a folder C:GLproject.

b. Start Dev-cpp:

c. Start a new project by clicking File/New/Project. In the panel that pops up, name the project something like 'rectangle', click on 'empty project' and 'C': Click OK.

Note: For compiling with OpenGL you must create a project. You need to have a project (not just a single C file) in order to link in the OpenGL libraries.

d. In the next panel, navigate to your folder C:GLproject, and click 'Save'.

e. In Dev-C++, click 'File/New/Source File' and then in the next panel 'Add to Project' click 'yes'. Click 'File/Save As' and then give the file a name. Navigate to your project subdirectory to save the file in it. Name the file something like 'rectangle.c'

Be sure that the file names ends with '.c' anything else will cause big problems.

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f. Click and drag your mouse over the following program so that it is highlighted, then click 'Edit/Copy' from the browser's menu bar.

g. Now click in the editing window of Dev-cpp and then click 'Edit/Paste' in its menu bar. The program will appear in the editing window.

h. Click 'File/Save'. The file in your project directory should now contain an OpenGL program.

i. Tell Dev-cpp what libraries need to be linked. Click 'Project/Project Options'.

j. Now click 'Parameters'. Click the 'Add Library or Object' button and navigate to the libraries that should be added, found under C:Dev-cpplib

  • ./lib/libopengl32.a
  • ./lib/libglu32.a
  • ./lib/libglut32.a

Add them in that order (only). Notice that the slashes will appear in Unix style '/' rather than DOS-style '.

When you are done adding the three libaries, you should see:

The exact pattern of '././.' you see depends on how deep in the directory structure your source file lies.

Click 'OK'.

k. Click 'Execute/Compile and Run'. The program should compile, link, and run:

If things don't work (very common) click on the 'Compile Log' tab for some confusing error messages. If you see something like the following, it means that you made a mistake in adding the libraries to the project:

Try to fix the list of libraries, or perhaps start over from scratch.

You now are finished, or have given up.

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